Guide

FFB Settings Guide for ACC — Get the Most From Your Wheel — Driver Labs

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What We'll Cover

  1. How ACC's FFB System Works
  2. The Parameters Explained (With ACC Default Values)
  3. Base Profiles for Every Major Wheel
  4. Per-Car Feel Differences
  5. Step-by-Step Tuning Process
  6. Common Mistakes to Avoid
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Before you tune: ACC's in-game default FFB is genuinely well-tuned by Kunos. Use it as your baseline. The guide below explains why each parameter does what it does — so you can make informed decisions rather than randomly turning knobs.

1. How ACC's FFB System Works

ACC uses a physics-based force feedback model that calculates forces at the tire contact patch and sends them to your wheel motor. What you feel is the sum of all forces acting on the tires — not a simplified abstraction.

The key insight: ACC's FFB is additive. Forces from front and rear tires stack. A sliding car generates more FFB than a planted one. A car with stiff suspension generates more FFB through bumps and kerbs. Understanding this makes tuning intuitive.

ACC also has per-car FFB characteristics. A GT3 car with 700HP and sticky tires generates completely different feedback than a GT4 car with 450HP and harder tires. ACC models this. That's why the same FFB settings don't feel identical across all cars.

2. The Parameters Explained

Here's what each ACC FFB parameter actually controls:

Gain
Master output multiplier for all FFB forces. 100% means full physics-based forces with no scaling. This is your primary "wheel strength" control.
100%
Torque Multiplier
Additional multiplier applied after gain. Useful for tweaking specific cars without changing global settings. Keep at 1.00 unless tuning per-car.
1.00
Engine Volume
Controls the vibration/rumble transmitted through the steering shaft from the engine firing. Adds "life" to the wheel at high RPM. Completely separate from wheel FFB forces.
100%
Turbo Volume
Controls the torque vibration from turbo spool/surge. In GT3 cars with large turbos, this adds meaningful feedback about boost state.
100%
Damper
Adds resistance proportional to wheel rotation speed. Simulates some of the mechanical resistance in a real steering rack. Use low values (10-30%) — too much destroys road feel.
0%
ABS Volume
Controls the pulsing vibration through the wheel when ABS activates. Essential safety feedback — keep at 80-100%.
100%
Ground Border
Controls the intensity of kerb/rumble strip feedback. High values can make street circuits feel harsh. Tune to preference — 80-100% is typical.
100%
Wheel Rotation
Sets the maximum in-game wheel rotation angle. Must match your actual wheel's max rotation (900° for standard wheels, 1080° for some DD wheels). Critical for correct force scaling.
900°
Optional (in-game)
"Reduce torque when losing grip" — scales down forces when rear slip is detected. Makes slides less punishing. Helpful at 10-30% for beginners, 0% for advanced drivers who want unfiltered feedback.
0%

3. Base Profiles for Every Major Wheel

These profiles are starting points, not final answers. Every wheel has individual variation, and your preferences matter. Use these as calibration anchors.

Moza R3 / R12

3-12 Nm
$300-600
  • Gain: 50-60% (strong, manageable)
  • Damper: 0-15%
  • Engine Volume: 80%
  • ABS: 100%
  • Reduce torque: 0-10%

Fanatec CSL DD / GT DD

8-15 Nm
$400-700
  • Gain: 45-55% (DD is strong)
  • Damper: 0-10%
  • Engine Volume: 80%
  • ABS: 100%
  • Reduce torque: 0-10%

Simagic Alpha Mini

10-14 Nm
$450-550
  • Gain: 45-55%
  • Damper: 0-10%
  • Engine Volume: 80%
  • ABS: 100%
  • Reduce torque: 0%

About Wheelbase Software vs ACC Settings

Your wheelbase's own software (Pinya App for Moza, FanaLab for Fanatec) has its own FFB filters, friction, and gain settings. The relationship between base software and ACC in-game settings matters:

4. Per-Car Feel Differences

ACC models each car's unique suspension geometry, weight distribution, tire characteristics, and aero profile. This means the same FFB settings feel different in different cars. Here's what to expect:

GT3

High Downforce, Sticky Tires

Maximum road feel through the steering. Every bump and kerb transmits clearly. The steering loads up dramatically under braking and in fast corners. ABS and traction control feedback is refined and informative.

GT4

Less Aero, Harder Tires

More mechanical feel, less aero dependency. The steering is more connected to suspension movement. Less dramatic wheel loads in high-speed corners but very consistent feel through the tire's operating range.

GT2 / Porsche Cup

Heavy, Rear-Heavy

Very heavy steering feel, especially at low speed. The rear weight bias means more careful throttle management. Wheel loads spike suddenly when rear tires break traction.

Lamborghini Super Trofeo

Light, Rear-Heavy, Big Power

The lightest car in ACC. Steering is responsive but can feel nervous at the limit. The massive rear grip makes it planted — but when it slides, it slides fast. Needs delicate throttle control.

Per-Car Fine Tuning

ACC's per-car settings override global FFB for individual cars. Use this to compensate:

5. Step-by-Step Tuning Process

The 5-Step Calibration

1

Load Default

Start with ACC's default FFB. Drive 3 clean laps on a track you know well.

2

Set Gain

Adjust global gain until maximum forces feel "strong but not jarring." You're looking for 85-90% of the force you'd feel in a real car on track.

3

Test Each Car

Jump into 3-4 different cars. Note which ones feel too strong or too weak. Adjust per-car torque multipliers.

4

Fine Tune Details

ABS volume, engine volume, ground border — adjust to preference. These are personal taste.

The "Paper Test"

Put a sheet of paper against your wheel while at rest. Spin the wheel — if the paper flies off at 50% speed, your FFB is too strong. The paper should be held firmly but not launched. This is obviously unscientific, but it gives you a gut feel for whether your settings are in a reasonable range.

6. Common Mistakes to Avoid

  1. Gain at 100% — Most DD wheels are overwhelming at 100% gain in ACC. 45-60% is the sweet spot. 100% is for 20+Nm bases only.
  2. Too much damper — High damper values make the wheel feel artificially heavy and kill road feel. If your wheel is "mushing" instead of communicating, reduce damper to 0%.
  3. Reduce torque at 50%+ — This setting scales down force when rear grip breaks. At high values, it makes slides feel like nothing happened. Use 0-20% maximum.
  4. Mismatched wheel rotation — If your in-game wheel rotation doesn't match your actual wheel, forces are scaled incorrectly. A 900° wheel at 540° in-game feels twice as strong as it should.
  5. Tuning on one lap — FFB takes time to learn. A new setting might feel wrong for 2 laps, then suddenly click on lap 3. Give each adjustment at least 5 laps before judging.
"The goal isn't maximum force. It's maximum information. The best FFB setting tells you everything about what the car is doing through your hands. More force doesn't always mean more information." — Driver Labs
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Still unsure? Use the Moza R3/R12 or Fanatec CSL DD preset in Pinya App/FanaLab as a starting point. These manufacturer presets are calibrated by people who've tested thousands of hours with these bases in ACC specifically.